Gilbert thinks that players no longer want to be frustrated by puzzles – Nerd4.life

Gilbert thinks that players no longer want to be frustrated by puzzles – Nerd4.life
Gilbert thinks that players no longer want to be frustrated by puzzles – Nerd4.life
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What will the puzzle from Return to Monkey Island? Ron Gilbert, author of the game and father of the series, tried to explain the philosophy followed during the development, talking about players who no longer want to be frustratedthat is, being stuck on a puzzle for days.

Gilbert: “I think it’s fair to challenge the audience, but a fair challenge. The challenge doesn’t have to come from making things incomprehensible. I’ve talked to folks who’ve only played Monkey Island 1 and 2 recently and it is. complaining about puzzles. It’s one of the main complaints. The problem is not that there are puzzles or that they are too difficult, but that they are not well structured. […] I don’t want games to be too difficult for gamers. I want them to have fun playing and following the story. “

One of the problems, according to Gilbert, is that first the sensitivity towards puzzles was different: “We were new, puzzles were new and adventures were new. The rules were not well defined and the audience was very different then.”

“You always want puzzles that are fun and challenging, but I think people can’t tolerate frustration anymore. People have so many choices now, from a media perspective, from TV to movies to video games. When the first one came out. Monkey Island, there were five or ten games released at the same time. Now it’s five hundred. They want to play, but they don’t want to be frustrated. “

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The article is in Italian

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